Movement

Movement is a resource used in Academic City for Facilities. It is a gating mechanic unique to the area and has a limited amount gained through actions. Facilities will require movement to unlock and gain additional movement when finishing the follow up actions.

Movement has a base cap of 1. Quickly talk to the teachers expand cap before accidentally over collecting. Do Tournaments when capable.

WARNING Do not over collect, movement will be lost and can block progress.

WARNING Plan your spending and collecting, spending without being able to recollect can block progress.

WARNING Orphanage is a net loss of movement unless you beat the tournament and requires Cooking Workshop.

WARNING Play as Warrior to have access to Knights Training Area early. Otherwise, unlocked by winning Tournament Round 6.

Tournaments
Each tournament requires a higher amount of damage to complete. Do not expect to be able to clear all in the beginning.

ED1 does not need tournaments.

ED2 be able to at least clear round 3 and maybe round 4.

ED3 requires clearing round 6.

ED4

ED5 requires clearing Final

Guild Report Achievements
Guild actions after completing each area.

Slums
Available after Entrance Ceremony > Slums > Enter the Slums.

Gain: 0.5.

Go Deeper into the Slums
Available after Talk with Dubious man (Bread).

Blocks Steer Clear of the Slums

Cost: 1. Gain: 2.7. Net: 1.7.

Steer Clear of the Slums
Available after talking with the White-haired girl in the slums.

Blocks Go Deeper into the Slums

Cost: 1. Gain: 3.6. Net: 2.6.

Orphanage
Available after talking with the White-haired girl in the slums.

Required Cooking Workshop.

Cost: 3. Gain: 2.4. Net: -0.6.

Municipal Library
Available immediately with Sorcerer or after Tournament Round 1.

Cost: 2. Gain: 2.8. Net: 0.8.

Cooking Workshop
Available after Tournament Round 2.

Required Eggs from Dragon's Nest.

Cost: 2. Gain: 2.3. Net: 0.3.

Knights Training Area
Available immediately with Warrior or after Tournament Round 6.

Required Stamina cap 16, Statue of Muscle cap 5.

Cost: 2. Gain: 2.4. Net: 0.4.

Monster's Laboratory
Available immediately with Tamer or after Tournament Round 4.

Requires Dragon's Nest

Cost: 2. Gain: 2.5. Net: 0.5 (0.2 if skipping Rare Metal).