Strategy guide(s)

The goal of this section is to present various possible strategies to improve completion of certain section of the games. Your Chronicle is complicated game with multiple mechanic so there cannot be only one possible main strategy. Player can come here to try to find a way for quickly kill an Ending boss or to farm certain resources. However each player can choose based on its preference in term of level of active playing, playstyle and personal goal.

This guide is organized in sections.

Section I.1 : ED1 : Demon King 1
No need to do anything, just take all team members out and use (Power) Stab with the MC and use Physical Formation to make things happen fast. The Demon King will repeatedly use his Summon to copy your party but since he can't copy you or Norn, while you make him regret being born. Its cheesing it, but a win is a win.

Note: My MC is not yet fully leveled with seeds since I just completed Dragon's Nest, about 600 increase in all 3 categories and Gluttony is about Level 120 for Salt and Pork both, so pretty easy. Tested on Warrior Class and my first run with not yet all Status up-Options in the Astral World taken. Not sure if Supernova will trigger eventually anyway, but still.

Section I.2 : ED2 : Demon King 2
This boss has around 2.6 billion health, and seems to cycle through summons in descending order by zone (or something similar). My strategy was to have a maxed scarlet dragon/silver scale dragon in the reserve + all the stat boosters and strongest monsters I could bring. In my case, it was beauty camel, lesser wyvern, sandworm, and charity larva. These are all farmable from area 1 or 2 of the Desert lodgings, both of which are significantly easier to farm than beating Demon's Castle. As to what attack you use, anything will work.

I went with cheap fast magic attacks like spirit roar and the warlock title (would require both sorcerer and tamer classes done), but physical attacks should work fine too. Overall I had around 200 million MAtk, but the goal is to be able to instant kill any of the summons. If you can do that, you should be fine. Just make sure you have the two dragons, they actually add more stats than the 40% stat booster ally (especially the sliver scale dragon).

Section II.1 : Village : Orc
The Orc will spend several turns building up to its attack, which will immediately one-shot any of your party members at this stage in the game, then repeat. The goal is to kill it quickly, before it can go through your party.

Section II.2 : Forest : Treant
Treant's weakness is fire; if hit by a fire attack, it will waste its next turn "Burning". Use this to your advantage.

Section II.3 : Academic City : Purification Slime
If you have >9 Muddy Mucus in your inventory, the slime will waste a turn 'cleaning' away 10 Muddy Mucus, repeating the process until you have less than 10 Muddy Mucus; at that point, it will resume attacking with Ray (which will likely one-shot any of your monsters at this stage).

Do not use magic against it, as any magical attacks will heal it.

Section II.4 : Coastal City : Rock Golem
Rock Golem will periodically summon 3 walls. Any wind attack will break 1 wall on its next turn.

Recommended party: Tank/Ally with wind attack/Damage dealer/Ally With Wind Attack/Main Character. Passive allies could be any status boosting allies.

You can also use Air Bazooka on all your party, it will grant +30% Matk if you have 6 wind attribute in party. Also activate Magical formation to do damage by AoE.

Good setup for Allies up to this point: Sludge Slime/Norn (with air cutter)/Rock Turtle/Rock Spider (with air cutter)/Main Character. If you have Phantom Whale, that can be used instead of Rock turtle. Brown Slime is a better replacement for Sludge Slime too, if you have it.

Magical formation is really helpful here, as it multiplies wind attack from 1.50x to 2.25x. So if you can deal up to half health of the rock golem already before you die, you can activate Magical formation on your next fight to win it.

Section II.5 : Spirit Spring : Elder Treant
This boss is very difficult due to the RNG nature of the battle. It can get your monsters "drunk", causing a confusion effect.


 * Once you've beaten it, consuming Wine in the Gluttony menu seems to cause a hidden resistance value to go up, lowering the chance that its alcoholic attacks will cause drunkenness in future fights.
 * If you have Treant in your party, it may waste a turn trying to 'recruit' the Treant (this action does nothing except waste its turn).

Section II.6 : Ancient Ruins : Scarlet Dragon
The chance of victory here depends fairly heavily on the dragon's move choices.

If you have Spirit Water in your inventory, 1 will burn away each time he uses a flame attack. When he uses the AoE flame breath spell it reduces the damage from 50% on all your allies, to 10-20%.

If you hit him with a Wind type attack while he is flying, he will Flinch instead of doing the Summersault attack.

Section II.7 : Desert Lodging : King Cobra


After Vast Desert - Deep you unlock a quest line where you have to give the Antique Trader some Rare Metal. Doing so will unlock Advanced Magic. It's strongly recommended to get the Advanced Water Magic to fight the King Cobra. Equipping yourself with it, Magic Wand (at least Level 5) and using the Magic Formation is by far the easiest way to defeat him. You should also put on your title with highest MAtk (Warlock for example)

Tip: To get Rare Metal you can Refine it, however it's a slow and arduous process. Fight the Demon King with Golden Slime in your party for it to drop. It's far easier.

Tip: To obtain Advanced Magic from Astral World, you need to be Rank 50 and each one costs 250 inspiration each. Reincarnation removes the magic from your inspiration menu so you need to redo the questline to unlock them again.

Section II.8 : Smith Village : the Smith
Once you have unlocked Smith Village, you will have to fight Monster. Once you have defeated Monster, you will have to enter the most annoying fight of the game : Smith. Smith will try to push you to give up the game out of boredom with lengthy dialogs. The strategy is simple : patience and farming destiny (see Section III.6).

Section III.1 Farming seed

 * after you are able to one-shot the demon king with the skill brain domination from the tamer branch
 * equip said skill on yourself an set yourself first in the party
 * put high level boss summons (eg king cobra, scarlet dragon - the mobs that have the highest seed drop amount and seed drop chance > check in bestiary) in your active party, put the summons with seed drop amount + (Wyvern, Soldier Bee, Elite Chicken etc.) in your passive party
 * set familiar routine to the dryad trio (seed drop amount +)
 * now, when the demon king uses summon, it will take the same amount of time as brain domination, leading to you hitting the demon king at the same time as he summons his allies, resulting in an instakill for all 5 enemies with the corresponding drops, meaning you can get the seeds of up to 5 mobs for one skill use
 * make sure that your mana regen can keep up with consumption
 * the same trick can be used to farm non-boss resource drops, easiest from rare enemies since they have the highest resource drop chance
 * Important Note: As version 1.7.2 added the "weapon" attribute to the player, you must NOT train the warrior routine Optimisation as it will increase the speed of you Brain Domination and therefore ruin the timing!
 * If you've already leveled Optimisation, you can also use another non-human party member with a water type, but no physical type, such as Elite Chicken in Spirit Spring or Beauty Camel in Desert Lodging.
 * If you can oneshot the demon king with sharp spike, have sloth unlocked and two shortcut slots
 * Just equip sharp spike, set shortcuts 1/2 to demon king and whatever other boss you can oneshot (scarlet dragon needs a little more).
 * Equip standard seed drop / attack speed
 * This skips the 3s dungeon autorestart timer, and is generally more seeds/min than a 4s kill of your best summon options for the demon king even without that.

Section III.2 Farming research

 * First set your party to Summons that increase Research drop amount/chance (Saint's Right Arm, Baby Dragon, Queen Bee etc), also you can set familiar to Arrogant Fairy, and make sure you Train insight. If you choose Tamer you can also increase your odds in tasks.
 * If your going for a specific like a rare enemy you must have patience.
 * If your going for a rare enemy the demon king can clone the rare and you can get drops from (Queen Bee Phantom Whale and Golden Slime)
 * If your going for greed farming the first area has a higher drop percentage than the second and area boss.

Section III.3 Farming inspiration

 * Fastest way is to Dark Ritual every hour. Therefore, your aim is to maximize the rank you can hit in one hour.
 * Norn (+100% EXP) is important to have in your party full-time when you have her. Purification Slime (+200% Sacred Ritual at max, Sewer - Abyss boss) and Sludge Slime (+Dark Ritual, rare Sewer enemy) should be put in your party before a Dark Ritual to get the highest rank before resetting.
 * For EXP, grind on the highest boss you can one-shot with your fastest move. For Warriors, Sharp Spike (1.3s) is especially good. Before you can one-shot Orc, grind on whatever area you can one-shot all the monsters in.
 * Routine selections should focus on boosting Sacred Ritual.

Section III.6 Farming destiny

 * Increasing Destiny production rate
 * Place summons in party that increase the Pray effect (e.g. Rock Spider) and Pray.
 * Requires Academic City and Donate to Orphanage (to unlock: Slums (not monster map) > White-haired girl 5/5, no need to unlock Orphanage). Equip Hound Dog, farm a boss for gold, assign Donate to Orphanage to a keyboard shortcut, and spam it.
 * Equip Friendly Angel in familiar menu.
 * Place Norn and Sludge Slime in party.
 * Equip Super Smelly Sachet

Section III.7 Farming summons

 * Farming rare summons from the Demon King

Unlock the (rare) summon that you want to farm up.

You will eventually reach the Demon King. He will summon an unfriendly copy of each summon in your team. When you kill them, they will drop research. You can farm them normally this way. Alternatively, just survive three rounds of combat. The Demon King will wipe both parties the third round of combat; this includes his own party. Despite losing, you still get the loot from his fallen allies.

(As a note, remember that rare research summons often require a secondary resource in order to level up)


 * Boost research gains

These are optional optimization boosts. Use only the ones that save you time!

Equip monsters that boost research. You can find them by going to Party -> Main and then the middle of the screen there is a text box. Type "Research." You should find a list that starts with Black Insect. For a lazy-man's list here you go: Black Insect, Sludge Slime, Rock Turtle, Queen Bee and Dragon Baby.

Next, go to your routines. The summoner has some boosts to research drop. The Will tab has "Train Insight." The Familiar tab has the Arrogant Fairy (be sure to uncheck other boxes so as to "stack" all your points here).

TLDR:


 * 1) Bring summon-to-be-farmed to the Demon King.
 * 2) Boost your research drop
 * 3) Kill summons conjured by the Demon King and/or survive for long enough for the Demon King to use Supernova.
 * 4) Profit

Section IV.1 Unlocking gluttony auto eat
To unlock your Auto Eats, see Achievement > Gluttony capacity.

The first is at 200 capacity, then 500, then 1000.

A fast strategy is to get a bit of each food so as to get your satiety to max in an hour and then quickly using Dark Ritual (DR). Do not worry about focusing on a single food source except when you are afk.

Section IV.2 Specific Gluttony strategies
Early Game

Village > Farmwork will generate Anchovy Sandwich. Use this with auto-eat to build up. Dark Ritual as soon as you can to make it easier to build up more levels. It's best not to worry about your ritual multiplier so that you can work on building your multiplier faster.

This strategy ends when you you use the Leave the Village Next Action.

Another useful place to farm food is any boss monster's food drops. Orc drops Pork (+1% Attack per Gluttony level), Treant drops Apple (+1% HP), Purification Slime drops Slime Jelly (+1% Sacred Ritual), Rock Golem drops Salt (+1% Attack), Elder Treant drops Wine (+1% Magical Attack and +1% Magical Defense), Scarlet Dragon drops Egg (+0.6% Magical Attack and +0.6% Magical Defense), and King Cobra drops Palm Branch (+1% Magical Attack and +1% Magical Defense). Slime Jelly is especially useful on your first incarnation when you need to push for higher ranks.

Queen Bee, Phantom Whale, and Elder Treant passively generate Honey, Fish, and Apple (respectively). The difficulty is that Queen Bee and Phantom Whale are rare encounters and Elder Treant is the fifth boss, so this can't be used to farm early on in the first run.

Mid Game

See Anchovy Sandwich food farming in the next section.

Late Game

See Dried Fruit food farming in the next section.

Section IV.3 Food farming
This is related to automatic food farming using Sloth.

Anchovy Sandwich
If you want to farm Anchovy Sandwiches later in the game after Farmwork has disappeared. You can:


 * Harvest Wheat
 * Sloth Action 1: Baking,
 * Sloth Action 2: Make Anchovy Sandwich.
 * Sloth Action 3: Split wood (optional)
 * Dungeon: Coastal City > Rocky Hill Top
 * Greed Auto Eat: Anchovy Sandwich

You will need to keep an eye out on your firewood if you only have 2 sloth slots. It is also recommended to have the Forest People title. This will help regenerate wood for splitting. You need Phantom Whale for passive fish regeneration or use fishing action with additional sloth slots.

Dried Fruit
Very high Matk bonus. It's also pretty fast once you can oneshot King Cobra.

__NEWSECTIONLINK__
 * Dried Fruit.jpgorn Forest - Abyss
 * Vast Desert - Oasis
 * Make Dried Fruit
 * Auto-Eat Dried Fruit