Dark Ritual

A dark ritual (DR) is a soft reset that resets the player's rank to 0, resets some routines, replaces talent, and can increase some values (such as max satiety).

Energy routines, Gluttony and Greed bonuses (not talent multipliers) are preserved through DR.

Routines tabs that will reset are Sacred Ritual, Familiar, Will (devoted levels), Gluttony (current satiety and cost), Greed (current desire and cost), and Class Routines (levels and pt).

Values that can be increased via DR are initial will, additive max will, max satiety (+10% of current satiety), and class routine's additive value and proficiency.

Talent
Talent is a multiplier to sacred rituals. Performing a DR will replace your current talent with your next talent. Talent is calculated as a product of multipliers based on (and to quote the ritual page) time, base, rank, resource, gluttony, greed, ally, quest, luck, achievement, warrior, sorcerer, and tamer.

Time grows with time elapsed since the last DR. x1 after 1hr. x10 after 1 day. Letting s equal the amount of seconds elapsed:


 * 0<= s <= 3600 | s/3600
 * 3600 <= s < 86400 | s/9600+0.625
 * s >= 86400 | (s/86400 +1)*5

Base is the accumulation of DR boosts from upgrade actions and instant actions. (I'm not sure if this includes anything else)

Rank = (currentRank - 9)^2 | Only if rank is 10+. x1 otherwise.

Resource is the cumulative DR boosts from resources. Currently only the "sins" resource boosts this.

Gluttony is a multiplier based on satiety.

Greed is a multiplier based on current desire. This multiplier gets an extra x2 improvement each time you reach Greed Capacity during current rebirth, so it's advised to push to the 100% before doing DR if it won't take too much time. Multiplier = 1 + pts/10 * max/100.

Ally is the cumulative DR boost from the party tab.

Quest is the cumulative DR boost from quests.

Luck = #ofAlliesWithMaxedLuck + 1

Achievement is the cumulative DR boost from the Achievements tab.

Warrior, Sorcerer , and Tamer multipliers are the sum of their respective base and additive talent values from their class routine.